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Workshop 1

“ChatGPT: A Game Changer in English Language Learning and Teaching”

Sedat Akayoğlu is currently working as an associate professor at the Department of Foreign Language Education at Bolu Abant İzzet Baysal University. He is working with pre-service EFL teachers, and his expertise includes computer-assisted language learning, computer-mediated communication, intercultural communication, and teacher education. More information on publications and presentations is available on


Workshop 2

"Metaverse / AR / AI, Harnessing the Tools to Future Proof Your Career"

Meltem Huri Baturay is the founding leader of Turkey's only patented international learning organization LEarning & Teaching INnovations Research and Development (LET-IN) R&D and works as a faculty member and the director of the Center for Teaching and Learning at Atılım University. 


She published many articles in highly reputable international and SSCI indexed journals and worked as a researcher at an action in COST (European Cooperation in Science and Technology) which was supported by the EU Framework Programme Horizon 2020. She also participated in TUBITAK (The Scientific and Technological Research Council of Turkey) and Erasmus+ KA2 projects as a researcher. At the moment, she is a researcher in 2 international Ed Tech projects in Bangladesh and in South Africa.


She studies use of innovative technologies like Metaverse, Augmented and Virtual Reality at Education, Distance Education,  technology-assisted language teaching, and Design of Multimedia Enriched Teaching Materials.


Rupert Breheny has made a career out of identifying emerging technologies, exploring them and articulating his learnings from stages around the world and in the boardrooms of technology startups in the fashion and architecture space. As an early practitioner of web design, mobile web, virtual reality, metaverse and generative AI, he has maintained this practice throughout a 15 year Google career with stints working with Street View, Google Earth VR and Vogue magazine. When not reading and thinking about the impact of technology he likes to travel, take photographs and play videogames.

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